Licensing

Attention Savage Worlds Official Licensees!
We’ve been messaging licensees for the last month about important changes to our terms on the Licensee mailing list.
If you haven’t responded by now, you have been removed from the list and may no longer publish under our official license.
If you somehow missed these emails, please contact Licensing Manager Danny Walsh (PEGLicensing at gmail.com) immediately.
Thanks!
Pinnacle

Click here for a list of our official Savage Worlds licensees, our Aces!

 

Licensing Savage Worlds

If you’d like to use the Savage Worlds game system for your own materials, there are currently two ways to do so: the unapproved Fan license and the official license for our Ace! partners.

Coming Soon: Savage Worlds Adventurer’s Guild

We plan to launch the Savage Worlds Adventurer’s Guild on OneBookShelf.com (including DriveThruRPG.com and other platforms) soon after our Kickstarter launches for the next edition of Savage Worlds (to be called Adventure Edition).

 **Please note all settings, including Deadlands, Flash Gordon™, The Goon™, Fear Agent™, Rippers Resurrected, and Rifts® for Savage Worlds, are excluded from the Fan License.**

Fans

SW_Fan_SmallIf you’d like to create fan materials for free, you can use the “Savage Worlds Fan” logo below. There is no cost to this, and you don’t need to submit anything for approval. In doing so, you agree to the following terms and conditions:

1) Pinnacle Entertainment Group grants to the licensee the non-exclusive, non-assignable license to reference the Savage Worlds Rule System in their game, adventure, supplement, sourcebook, or other product.

2) The licensee agrees to use, unaltered in size or dimension, the “Savaged Worlds Fan” logo on the front of the game packaging, manual, CD cover, “Splash Page”, or other “front” display.

A high-res PSD of the logo can be downloaded here: Savage Worlds Fan PSD.

3) The licensee agrees to place the following notice in a legible format and a conspicuous location.

“This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

4) Licensee indemnifies Licensor, other licensees of the Property, their officers, employees, agents, licensees, and assigns, and holds them harmless against all loss, damage, injury, and expense, including reasonable attorney’s fees, from any breach of this Agreement.

5) The licensee agrees not to reproduce material from the Savage Worlds rulebook or any other copyrighted work without the express written consent of Pinnacle Entertainment Group or the copyright holder.

6) Pinnacle Entertainment Group reserves all intellectual property rights to Savage Worlds, including, but not limited to, all copyrights, trademarks, hobby game, publishing, entertainment, licensing and merchandising rights.

7) Pinnacle Entertainment Group reserves all rights to its Intellectual Properties, including those used as examples or illustrations in the Savage Worlds rule book, promotional material, or published works. This license does not allow any derivative works based on other Pinnacle products, lines, or properties (such as DeadlandsWeird WarsNecessary Evil, etc). Neither does the license allow works based on licensed properties published by Pinnacle (such as Lankhmar, Flash Gordon, Rifts®, or any other). The user of the license agrees to be responsible for obeying the laws regarding the Intellectual Property of any other entity.


8) The licensee agrees not to charge or accept compensation for the product in any way, shape, or form.

9) Pinnacle Entertainment Group reserves the right to revoke or alter any aspect of this license as it deems necessary.

Aces!

SAVAGE_WORLDS_LICENSEDIf you want to sell your work, you must apply with an email to PEGlicensing@gmail.com. Once we grant your company the license, you can make whatever you want without submitting it for further approval, as long as you follow the guidelines below.

Be aware that we’re looking for HIGH production values–meaning great art, trade dress, and professional layout–as much as we are great content. We recommend an introductory email with a link to a file containing sample layout and art with any new Edges, Hindrances, or Setting Rules in it, as well as a few sample characters. See Some Initial Advice below for more details.

 

This copy of the license is for display only. Once you are approved you will sign and file the official agreement with these same terms.

1) Pinnacle Entertainment Group grants to the licensee the non-exclusive, non-assignable license to reference the Savage Worlds Rule System in their original game and derivative product; hereafter the “Licensed Products.”

2) The licensee agrees to use the “Savage Worlds Official Licensed Product” logo on the “front” of the Licensed Product, including packaging and promotions, in a conspicuous and legible format. A high-res PSD of the logo can be downloaded here: SW Official Licensed Product Logo

3) The licensee agrees to place the following notice in a legible format and a conspicuous location within two pages of the “cover” and on any promotions soliciting crowdfunding or similar sites and materials:

“This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

4) Licensee indemnifies Licensor against all loss, damage, injury, and expense, including reasonable attorney’s fees, from any breach of this Agreement, including but not limited to intellectual property laws.

5) The licensee agrees not to reproduce unauthorized material from the Savage Worlds rulebook or any other copyrighted work without the express written consent of Pinnacle Entertainment Group or the copyright holder. For a detailed list of Authorized Material from Pinnacle Entertainment Group, see Licensee Authorized Material.

6) Pinnacle Entertainment Group reserves all intellectual property rights to Savage Worlds, including, but not limited to, all copyrights, trademarks, hobby game, publishing, entertainment, licensing and merchandising rights. This license does not allow derivative works based on other Pinnacle products, lines, settings, or properties (such as DeadlandsWeird WarsNecessary Evil, etc). Nor does the license allow works based on licensed properties published by Pinnacle (such as Lankhmar™, Flash Gordon™, Rifts®, or any other). Pinnacle Entertainment Group reserves all rights to its Intellectual Properties, including those used as examples or illustrations in the Savage Worlds rule book, promotional material, or published works.

7) The licensee agrees to pay a 10% net royalty on all Licensed Products published on or after September 4th, 2018, on One Book Shelf-affiliated sites (such as DriveThruRPG, RPGNOW, etc), using the automated tools therein. No royalties are due on Licensed Products sold elsewhere, such as crowdfunding platforms, the licensee’s own website, physical product, etc.

8) Licensee agrees to send Pinnacle Entertainment Group one complimentary copy of each Licensed Work in digital format (PDF). Pinnacle shall have no right to sell, share, or distribute the Licensed Product outside of its company or assigns.

9) Pinnacle Entertainment Group may, from time to time, share information marked CONFIDENTIAL with licensee. Confidential material may include game designs, rules, expansions, marketing, business policies or practices, release dates, and settings. Licensee agrees not to share, recite, post, or reveal such information outside of its development staff, until such time as Pinnacle expressly allows, it becomes publicly available, or in accordance with judicial or governmental order.

10)  If either party employs attorneys to enforce any rights arising out of or relating to this Agreement, the prevailing party shall be entitled to recover reasonable attorneys’ fees. This Agreement shall be construed and controlled by the laws of the State of Arizona, and both parties further consent to the exclusive jurisdiction by the state and federal courts sitting in the State of Arizona, County of Maricopa.

11) Pinnacle Entertainment Group reserves the right to revoke or alter any aspect of this license as it deems necessary.

 

Before Applying to be an Ace!: Some Initial Advice

The first questions most potential new licensees ask are usually pretty similar. Here’s some advice to help you down the path a little quicker. It’s especially helpful if you have all the below in a nice tidy package with your application email to PEGlicensing@gmail.com .

Start by telling us about your setting. Don’t go into much detail—just give us the gist of what it is so we can look for any red flags like it being too close to an existing setting or too graphic/mature for our fans.

After that, we like to see some sample text. If you have new Edges, Hindrances, or Setting Rules,  that’s a good place to start. We can see your writing style and make sure you “get” our rules system.* It also gives us an indication of your ability to self-edit.

Now you’ll likely have to spend a little money. We want to see that your product will have professional production values. We’re looking for representative art, trade dress, and layout.

  • Art: If you can’t afford your favorite, well-known artist at this point, you might want to check out sites like www.deviantart.com. There are lots of amazing artists out there who haven’t been discovered yet and may work with a new company.
  • Layout and Trade Dress: You should be doing your layout in InDesign or Quark. If you don’t have that ability (or have a friend with those skills), you might try contacting a company like Savage Mojo, who has done both Art Direction and Layout for other companies. We only need to see a few pages here—not a complete, final product.

If you are thinking about converting existing game material from another system, there are a few things to keep in mind. A good conversion is not about a 1:1 tradeoff of this ability to that Edge. Capture the feel of the setting, not the mechanics. Each game system has an inherent philosophy, and ours is Fast! Furious! Fun!. If the rule doesn’t fit all three, it needs to be fixed.

What happens next varies depending on your strengths and plans, but these first steps are pretty common for everyone. If you have any questions, contact PEGlicensing@gmail.com.  And thanks for keeping it SAVAGE!

* Designing rules to be streamlined and clear for the user is harder than it might look on the surface. Look at the Chase Rules, for example. They’re a page long and quite simple when you read them. But designing them took a long time and a lot of playtests. They handle everything from a foot chase to battles between fleets of star cruisers. And they work pretty well, too. Even Edges & Hindrances are like that.

Share
Watch my channel on YouTubeFollow me on TwitterAdd me to your circlesFriend me on FacebookRSS Feed
Learn to Play Savage Worlds

News Archive

Products